On another note, if you'll allow me, I finally made time to upgrade PyR from v1.60. Or the two Razed hinted me, namely via `taillight intensity` in visualsettings.dat OR via `vehicle back intensity` thru ENB settings Without making any edit to the parameter you hinted above (which I still have to investigate) Then again on the Ford 1940 Deluxe Coupe by thebadbone23, surface reflections are visible just fine (Sorry for the big screens below btw, no clue how to get them scaled) Shown here on SuperG's lastest DB11 2017: no reflection visible. So for most Porsches, Aston Martins, Audis, BMW and Range Rovers eg. I use the carcols Light setting from the Audi R8 PPI by le_AK for this on basically any taillght that is shaped wider horizontally. Your wild guess is proven to be very accurate: when I use a 'no taillight corona' setting via carcols for a specific car > no reflections on wet surfaces. posted 29th December 2017, user last visited 30th December 2017. You have to sow the seed for a plant to grow.Įdit: Fell into the trap again. Perhaps you could explain ways you believe these problems could be overcome? Maybe a discussion could provide enough clues for someone to investigate and provide some feedback. If GTAV reflected the cars, it would have to reflect the planes, the helicopters, the blimp, the pedestrians and I am pretty confident that it would all absolutely kill the frame rate, to single-digit levels at best. Games are a long way from this kind of effect. Dynamic reflections are usually only rendered to a single depth, which means you won't see reflections of reflected cars. If this was a racing game where the environment is a bigger contributor to the realism, then the reflections can be more dynamic and accurate but even then, there will be limitations. that's because it's fast to be inaccurate. What do you think the cost would be to reflect dynamic entities to the same level? Look at how inaccurate the reflections are in these images. If you install ENB to get enhanced vehicle reflections, the cost is significant and all that is doing, is reflecting the environment map to a higher level in more surfaces. how many cars are in each one?Įverything graphical, is a balance between reward and cost. Those images you posted that are 13 years old. These were both taken with the Reflection setting on Ultra. Or park two cars next to each other and what don't you see reflectted in each car? Or how about this image of some scenery reflected in the rain? look at this image, what don't you see in the shop window? How much do you understand about Cubic Environment Mapping and Dynamic Environment Reflection Mapping? You feel it can be done, so I presume you know about both to some degree. I seen a lot of graphic mods around that try to improve GTA V graphics but they all never succeed on rain, as it does not show Peds / Cars reflection on the ground, you may say this is possible or whatever but i deeply feel it can be done,
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |